Update #3
- Personal log
It's been pretty hard juggling between balancing the game and actually making it, you know "hellish", at least in the same way the genocide fight originally was in undertale. Often times the two elements with be in conflict with each other, which is definitely not something you want in an undertale fan game, especially if it's technically considered a "parody" by fair use.
[Many UT fan-games are notoriously unbalanced]
Another thing, this has kind of been on a bit of a hiatus as there's some personal stuff I need to work on, and the work I do in real life is honestly very time consuming, leaving little room for me to develop this, especially since I'm working on a serious web-comic for CreatorShift. I have a life y'know?
- Major changes
I changed the attacks so they are semi-random, mainly to remove the repetition factor. Partly to keep myself motivated and interested in the project but also because it just felt like something the game really needed.
Originally in the green soul mode there were green spears that would pop up in between really fast lines of red spears, giving you little to no time to react, and that's more unfair than hellish, so fixed it so the green spears only pop up with one or two others, and not inanely fast.
Added a system [Internal use], to make attacks more readily, so that it won't be such a pain in the butt when it comes to taking user input [very important by the way!]
- Planned additions
You saw the title, so obviously I'm planning a phase 2 [possibly with a world segment but don't get your hopes up just yet]
I'm also planning on using the soul colors in places that they "shouldn't be".
An example would be the soul flashing green in a red battle segment for a split second, slowing you down. Or perhaps controlling a green battle segment with the abilities of the red soul.
- To fix:
After the fake-out, the soul shows up inverted.
True pacifist route currently has no ending, and pacifist route is unobtainable.
When switching cardinals, the yellow attacks looks really buggy, which while adding to the hellish factor, also is confusing and generally just looks bad.
Pressing two buttons at once sometimes messes up shield UI, in layman's terms it's because the scripts the shield run on are coming into conflict with each other.
I'm still waiting for player feedback, feel free to give me any suggestions and criticisms!
Files
Undyne Hell Mode demo
Undyne with incredibly unbalanced and unfair attacks.
Status | Prototype |
Author | Dontfeels |
Tags | Boss battle, Bullet Hell, Undertale, Versus |
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